![]() ![]() ![]() Gearscore never felt like it mattered, and so the loot never felt like it mattered, either.īreakpoint’s story is a disappointment too. There are bullet-sponge enemies - mostly drones - but they’re few and far between. If they wear a helmet, I had to shoot them twice. Yet, Breakpoint is a game where shooting a bad guy in the face kills them instantly. Areas are soft locked by this gearscore, meaning a player with a score of 50 should avoid an area where the bad guys have scores of 150. As you progress through the game, you receive weapons and armor that do more damage, give you better protection, and increase your gear score. Breakpoint has a gear score, determined by the level of the items you pick up. While cathartic, it was not what I’d call “fun.” On the third trip, the HVT decided to leave the helicopter so as not to die a fiery death like his predecessors. This happened twice, and each time I had to destroy the helicopter to kill the HVT and reset the mission. ![]() I escorted the HVT from his confines, put him on a helicopter, and got to the extraction point, but he wouldn’t leave the chopper. The worst happened during an early mission in which I needed to extract a high value target (HVT) from a heavily guarded enemy base. In addition to non-working ladders, I encountered hostages I couldn’t free, guns that wouldn’t fire, and several invisible walls. There’s no reward for a stealthy playthrough save the satisfaction of a job well done, and when things went bad, it was easy to put my back against a wall and funnel enemies down a corridor for easy picking. The player is allowed to experiment and tackle different objectives with different styles, but none of the styles feel complete. I love stealth games, but Breakpoint never feels as smooth as Metal Gear Solid 5 and the shooting never feels as tight as The Division 2. It’s more fun to play with other people, but adding friends to the firefight doesn’t make it any less of a slog. I could have just as easily built an operator that healed fellow players or rushed, guns blazing, into trouble.īreakpoint can be played by yourself or in groups of up to four, and there’s also a competitive multiplayer mode. I was going the stealthy route, so I picked abilities that extended the range of my drone, allowed me to drop a smoke bomb to vanish from enemy sight, and increased the power and range of my sniper rifles. Along the way, I leveled up and earned points that allowed me to customize my operator to my gameplay style. When things went hot, I abandoned the pretense of stealth and brought out an SMG. I would fast-travel to the closest location to my objective, scout the area with a drone to mark its guards and enemies, then attempt to sneak my way through those enemies with silenced weapons and knives. Breakpoint even allowed me to attack main villain Cole Walker, a former colleague of Nomad played by Jon Berenthal doing the morally compromised soldier bit he perfected in The Punisher, anytime I wanted. Auroa is huge, and it’s possible to spend hours simply clearing out enemy bases and never touching the story. I focused on the story, occasionally dipping out to hit side objectives and explore the map. Auroa is a large open world with many points of interests the player can explore in any order they want. In a lengthy story that feels like a bad Tom Clancy novel filled with buzzwords ripped from the headlines, Nomad must stop a private military corporation from using AI, drone swarms, cryptocurrency, transhumanism, and weapons of mass destruction to create a “better world.”īreakpoint plays like a third-person stealth action game similar to Metal Gear Solid V: The Phantom Pain or a slower paced The Division 2. Someone shoots Nomad’s helicopters out of the air, her team crashes on Auroa, and she has hook up with the island’s locals, explore its various locales, and storm enemy strongholds to find out what’s happening. ![]() Navy cargo ship disappears off the coast of Auroa, a fictional island in the Pacific, and the brass sends Nomad to investigate. special operations soldier who works off-the-book missions. In Breakpoint, I controlled Nomad, a U.S. Every time I’d get into the flow of the game, something - a bug, poor design - would interrupt me and turn fun into frustration. But unlike those other Ubisoft games, playing it felt like a chore that only reminded me of how much fun open world sandboxes can be when they don’t feel like work. Developed and published by Ubisoft and out now for PlayStation 4, Xbox One and PC, Breakpoint is a big open world sandbox in the style of Assassin’s Creed, Far Cry, and The Division 2. This is Tom Clancy’s Ghost Recon Breakpoint, the worst video game I’ve played in 2019. ![]()
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